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General Sacheverell

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Weighing in at 2006 Tris with 1024 Diffuse/Normal/Spec.

Some process shown on my blog here [link]

These are 3 (slightly) different diffuse maps. Critique I got from class was that the face doesn't read very well (design-wise). I suppose I have to balance out readability with alien'ish/non-human designs and reel it in a bit. I figured out some problems after the fact; the weird shadowing at the top of the xyphoid process is due to the spec map (need to fix).

I'm having problems with normal seamage. I split the unwrap down the middle and overlayed the left and right sides (symmetrically) so that I could get more texture space, but my normals area all fcuked at the seams (I chose to do it this way because I've seen other people do it and I need to learn how to do it as well). None of my peers knew how to fix this, and the instructor I want to ask I don't have this quarter.

Any advice as well as C&C is welcome!

Respectfully,
Glenn

3DS Max, ZBrush, Photoshop CS3
Image size
2394x1028px 1.33 MB
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Daowg's avatar
Wow, your work with Max and Zbrush is awesome, man.