That looks brilliant! But, I can't escape the feeling that it looks somewhat similar to characters from a game my little brother was playing not too long ago... Battalion Wars or something... Anyway, nevermind that, that is good work!
It's ok, "Space Marine" has been a road much traveled already, so I'm expecting comparisons to whatever has already been out there. There's that, and the realization that people define things that they see by what they know, so depending on your exposure, you could say this is similar to any number of things (Halo, Mass Effect, Metal Gear, G.I. Joe, Metroid, Aliens, Starship Troopers, etc.)
Honestly, my biggest influence is Robotech and old old old japanese toy mecha (the ones that I never got to have lol).
Yes! Show me what you would do, every time I add one in, it looks like they're on different heights. I admit I don't usually spend that much time on cast ground shadows. By the way I used your ambient occlusion lighting method, but I think I might have over done it, does it look too soft around the edges near the bottom?
ah you mean the LIGHTWRAPPING! yeah you can tone it done a bit! the more subtle it gets the more realistic and be cautious to add the lightwrapping only onto the character and not as a glow outline on the background as well!
Thanks for the defending Nate, but I agree with Adam. If the ground were as illuminated as I'm inferring, then the dark lines around his feet wouldn't be visible, or at least rendered differently. The character as a whole would need to be rendered differently as well, as it would be less of a subtle cast and more of a direct light source I think.
Thanks man, it's been really busy for me lately, I still need to post up images to the prototype FreeRealms level me and my team made in conjunction with Sony Online. That was taking a huge chunk of my time in the recent past. Now I'm trying to catch up with stuff before graduation and pump up my portfolio.